Leonida Money Planner

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How to get $250,000 for Late-story cash goal

Late story · Stand-in for a late-story cash goal. placeholder

Cash requirement: reported, not confirmed. Rockstar has said story missions alone won't pay enough to keep the story moving, but hasn't published a mission list or amounts. We'll update this page once players confirm it.

These plans assume you start with $100,000 (our guess for late story) and play up to 2 hours per session. Use your own numbers with the “Plan it with my cash and time” button below.

Safest way

About 10 sessions of up to 2 hours

Session 1: ~$24,000 in 55 min. Then repeat until you reach $250,000.

1
5× Street races
~$15,000 · 25 min · No wanted level unless you hit police on the way.
Payout is placeholder data
2
2× Dive for treasure and shipwrecks
~$9,000 · 30 min · Reported in previews: dive in the Keys for treasure and shipwreck loot. No police, but sharks patrol the reefs.
Payout is placeholder data

Fastest way (any risk)

About 2 sessions of up to 2 hours

Session 1: ~$120,350 in 120 min. Then repeat until you reach $250,000.

1
2× Rob a jewelry store
~$38,000 · 30 min · Reported: bigger targets show the potential take on the map, so scout entrances first. Find the safe code to avoid damaging the loot. Jewelry goes to a jewelry fence.
Payout is placeholder data
2
2× Rob a cash van
~$18,000 · 16 min · Reported: cash vans show up around the map. Guards shoot back and police respond fast.
Payout is placeholder data
3
3× Smuggling runs
~$45,000 · 45 min · Rival crews and police on the route. Losing the cargo pays nothing.
Payout is placeholder data
4
1× Raid a gang compound
~$12,500 · 15 min · Reported: the map shows how much cash and drugs a compound holds. Loot goes in duffel bags with a limit, so a van carries more than a bike. Drugs only pay once a drug fence buys them.
Payout is placeholder data
5
2× Street races
~$6,000 · 10 min · No wanted level unless you hit police on the way.
Payout is placeholder data
6
1× Rob a store
~$850 · 4 min · Reported: any store can be robbed. Many have a back-room safe: get the code from a fence or find it in the store, or blow it open (damages the loot). Customers may fight back. Police only come if someone alerts them.
Payout is placeholder data
Plan it with my cash and time
How sure are we?

Every payout carries a label so you know how much to trust it:

  • Verified: we played it and recorded the payout ourselves.
  • Reported: players or other sources reported it, but we haven't confirmed it yet.
  • Placeholder: an estimate until GTA VI is out and someone tests it.

Rockstar has said story missions alone won't pay enough to keep the story moving. There are no paid shortcuts in story mode, so you'll need to earn it. Which missions need a set amount of cash, and how much, is reported, not confirmed.